Chad Prevost

IF/THEN Books is the playful corner of what I make: real novels for young readers with the choices built in. The idea arrived in an in-between season of my life, some ten years ago, a shelf of books I could see clearly but couldn't yet build. Now they're real. If you're new, start with The Escape Artist or Point Zenith. — Chad Prevost

New · The Escape Artist · August 18, 2026

Stories are games. Games are stories.

Every IF/THEN book is a real novel with branching paths built in: you make the choices, and the story remembers. Lead title The Escape Artist — thirty endings, forty-two decisions, original illustrations by Annabelle Tarter — arrives August 18.

The Escape Artist
§ How it works

You read. You choose. The story changes.

Every IF/THEN book is a real novel with branching paths built in. Read forward, make a choice, the story remembers. Some endings are wins. Some are honest losses. The best ones you have to earn across more than one read.

One story. Many ways through.

An IF/THEN book is structured like a map, not a hallway. Every chapter ends with a real choice, not a fake one. The choices change the story in ways that compound: who your hero trusts in chapter three changes who'll talk to them in chapter nine.

Each book has multiple full endings. Some are wins. Some are honest losses. Some unlock achievements that carry into the next book in the series.

Reading time is roughly 4–6 hours per path. Most readers play through twice or three times to see how the case could have gone differently.

IF you search the boathouse you find the torn page.
IF you confront the caretaker he tells you about the storm.
IF you stay quiet he watches you for the rest of the week.
IF you skip the boathouse you arrive at the lighthouse at dusk alone.
IF you climb the stairs the case ends differently.
A sample branch from Book One
§ The catalog

One imprint. Three ways through.

The UBU Adventures lead. Two more lines sit alongside them — different ages, different genres, the same branching form.

01
Line 01 · Lead line

The UBU Adventure Series

Interactive fiction for older readers. Crosses genres freely: sci-fi, horror, western, literary. The format is the same; the stakes are higher, the characters more complex, the moral terrain less certain. Ages 14–17.

3 titles, summer–fall 2026.
The Escape Artist (Aug 18) · Point Zenith · Frankenstein: The Unchosen
Meet The Escape Artist
03
Line 03

Iris Blackwood Detective Mysteries

An interactive mystery adventure series for young readers ages 9–13. A young detective, real cases, hundreds of ways through each book. Genre-grounded, character-driven, achievement-tracked.

3 titles available now. Ages 10–13. Print & digital.
Browse the series
§ The Iris system

Solve cases. Earn the rank.

Every IF/THEN book includes an achievement system: case files you can collect, ranks you can earn, secret endings you can unlock by playing differently. Carry them forward in the series.

CASE
Achievement · 01

Cases solved

One badge per case Iris closes. Hemlock Island. The Mansion. The Mayan UFO. Trade them at the back of the book.

CLUE
Achievement · 02

Evidence collected

Hidden clues across each book. Some are obvious. Most aren't. Collect all of them and the final chapter reads differently.

JR
Achievement · 03

Detective rank

Junior, Senior, Lead. Your rank carries from book to book. Higher ranks unlock tougher cases, and the option to disagree with Iris herself.

Achievement · 04

Secret endings

Three to five hidden endings per book. Reach them by playing differently than you did the first time. Most readers find one. A few find them all.

§ For grownups

Books worth handing over.

If you're the parent, grandparent, teacher, or librarian doing the buying, here's what's actually in your hand.

The Escape Artist arrives August 18. Your move, reader.

Pre-order The Escape Artist
Chad Prevost
Books IF/THEN Books The Descent